![]() ![]() The visibility isn't great, but the atmosphere is. I don't mind the low fidelity textures and geometry of Half-Life - I'm actually very fond of it because of the visual clarity it brings - but the monotony of Half-Life's visuals is what really needed improving and Black Mesa nailed it. If you can get past that, there's a worthwhile game to play in Black Mesa. I don't care how privileged or out of touch you are, both 8 FPS on my hardware and the >10x performance decrease in general just aren't acceptable. That's not a typo - consistent eight frames per second. On my i5 8400, 16GB RAM and 1080Ti, the game usually ran at 110-ish FPS, but in many scenes the framerate dipped a lot. the enemies' AI and animations can feel unevenīut the biggest issue with the game's polish is performance. the music sounds inadequate and isn't used well the controller support is iffy (I don't even think you can navigate through any menus without a mouse) the game feel is generally subpar (too much camera sway on movement, screen shake while shooting is too slow, rough animation blending and so on) the revolver's reloading sound is one file, but you can interrupt the animation with shooting or aiming while still hearing the rest of the reload in the background it's very easy to get stuck on level geometry in Xen levels the jump button doesn't work on upward slopes, even slight ones every time you change any graphical setting (including adjusting brightness), the game freezes, creates a broken save file, and often crashes for good measure This carries with it some issues, but the level design makes it worth playing, as it retains the best ideas found in Half-Life while improving and adding to it with great results.īlack Mesa feels like a lot like playing an older game with mods that try to make it modern - the textures, models and lighting have been improved, but the game feel just isn't up to par in comparison, creating a disconnect that feels sort of like experiencing uncanny valley. It feels like a blend between an Xbox 360 shooter and a PS2 adventure game with some "old game modded to look kinda new" graphics. TL DR - BM doesn't feel like a modern game, AAA or indie. I've seen it played long ago and tried to play it myself recently, but I bounced off it because of levels that I found to be confusing and the irritating platforming. Sounds like a developer we know.Super minor spoilers ahead I guess? I'm not even sure if it counts. When will it be released? "We have always gone for a 'when it's done' approach," says the development team. Over on the Black Mesa Facebook page is a short update: "Pay no attention to that man behind the curtain! The Great Oz has spoken!"īlack Mesa: Source has been in development for a whopping eight years. Oh, and the music was added by LG - it is not from the game itself. Again, the footage is taken from an old and, according to LG, outdated mod development build. The second video, of terrible quality, was published on, and shows footage from the Surface Tension chapter. Apparently, this is simply the weapon's zoom feature made available in the single-player portion of the game. ![]() Fans have been quick to criticise what looks like the use of iron sights for the. The first video, published by, shows the On a Rail chapter from Half-Life, and is captured from a "fairly old build" of the modification, built using the latest version of the Source engine. Gameplay videos of Black Mesa, the long-awaited modder-made Half-Life remake, have hit the internet. ![]()
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